
Claude Desktop
桌面端 · 免费增值 · Proprietary
Anthropic 官方推出的 Claude AI 桌面应用程序。支持 MCP 服务器以扩展功能。

IvanMurzak/Unity-MCP
Unity-MCP是一个连接大型语言模型(LLM)与Unity编辑器的桥梁工具,通过暴露Unity编辑器功能给AI客户端,实现AI驱动的自动化开发流程。它支持自定义工具扩展,目前提供游戏对象管理、场景操作、资产处理等核心功能,主要适用于Unity编辑器环境。
docker run -t -e MCP_PLUGIN_CLIENT_TRANSPORT=stdio -p 8080:8080 aigamedeveloper/mcp-server{
"mcpServers": {
"ai-game-developer": {
"command": "docker",
"args": [
"run",
"-t",
"-e",
"MCP_PLUGIN_CLIENT_TRANSPORT=stdio",
"-p",
"8080:8080",
"aigamedeveloper/mcp-server"
]
}
}
}assets-copy
Copy the asset at path and stores it at newPath
assets-create-folder
Creates a new folder in the specified parent folder
assets-delete
Delete the assets at paths from the project
assets-find
Search the asset database using the search filter string
assets-find-built-in
Search the built-in assets of the Unity Editor
assets-get-data
Get asset data from the asset file including all serializable fields and properties
assets-material-create
Create new material asset with default parameters
assets-modify
Modify asset file in the project
assets-move
Move the assets at paths in the project (also used for rename)
assets-prefab-close
Close currently opened prefab
assets-prefab-create
Create a prefab from a GameObject in the current active scene
assets-prefab-instantiate
Instantiates prefab in the current active scene
assets-prefab-open
Open prefab edit mode for a specific GameObject
assets-prefab-save
Save a prefab in prefab editing mode
assets-refresh
Refreshes the AssetDatabase
assets-shader-get-data
Get detailed data about a shader asset (properties, subshaders, passes)
package-add
Install a package from the Unity Package Manager registry, Git URL, or local path
package-remove
Remove (uninstall) a package from the Unity project
package-search
Search for packages in both Unity Package Manager registry and installed packages
gameobject-component-add
Add Component to GameObject
gameobject-component-destroy
Destroy one or many components from target GameObject
gameobject-component-get
Get detailed information about a specific Component on a GameObject
gameobject-component-modify
Modify a specific Component on a GameObject
gameobject-create
Create a new GameObject in opened Prefab or in a Scene
gameobject-destroy
Destroy GameObject and all nested GameObjects recursively
gameobject-duplicate
Duplicate GameObjects in opened Prefab or in a Scene
gameobject-find
Finds specific GameObject by provided information
gameobject-modify
Modify GameObjects and/or attached component's fields and properties
gameobject-set-parent
Set parent GameObject to list of GameObjects
object-get-data
Get data of the specified Unity Object
object-modify
Modify the specified Unity Object
scene-create
Create new scene in the project assets
scene-get-data
Retrieves the list of root GameObjects in the specified scene
scene-list-opened
Returns the list of currently opened scenes in Unity Editor
scene-open
Open scene from the project asset file
scene-save
Save opened scene to the asset file
scene-set-active
Set the specified opened scene as the active scene
scene-unload
Unload scene from the opened scenes in Unity Editor
screenshot-camera
Captures a screenshot from a camera and returns it as an image
screenshot-game-view
Captures a screenshot from the Unity Editor Game View
本页信息摘自该项目的 README。 查看 README
该服务器 README 中提到的客户端:

桌面端 · 免费增值 · Proprietary
Anthropic 官方推出的 Claude AI 桌面应用程序。支持 MCP 服务器以扩展功能。

桌面端 · 免费 · MIT
集成到 IDE 中的 AI 代码助手。支持 MCP 服务器以增强功能。

桌面端 · 免费增值 · Proprietary
首个代理式 IDE。Cursor 编辑器让开发者与 AI 的工作真正融合在一起,提供如魔法般的编码体验。

桌面端 · 免费增值 · Proprietary
首个代理式 IDE。Windsurf 编辑器让开发者与 AI 的工作真正融合在一起。

hedge-dev/XenonRecomp
XenonRecomp是一个将Xbox 360可执行文件转换为C++代码的工具,支持跨平台重新编译,目前仅支持x86架构。该项目受N64 Recompiled启发,专注于指令转换、内存处理、优化和补丁机制,但不提供运行时实现。

justinpbarnett/unity-mcp
Unity MCP是一个连接Unity编辑器与大型语言模型(LLM)的桥梁工具,通过本地MCP客户端实现自然语言控制Unity编辑器功能,支持资产管理、场景控制、脚本编辑等自动化操作。

chongdashu/unreal-mcp
虚幻引擎模型上下文协议(MCP)集成的文档,帮助理解、设置和使用MCP系统。

codergamester/mcp-unity
MCP Unity是一个实现Model Context Protocol的Unity编辑器扩展,通过Node.js服务器桥接AI助手与Unity项目的交互,提供菜单执行、对象选择、组件更新等功能。

arodoid/unitymcp
UnityMCP是一个Unity编辑器插件,实现模型上下文协议(MCP),提供Unity与AI助手的无缝集成,包括实时状态监控、远程命令执行和日志功能。

coding-solo/godot-mcp
Godot MCP是一个为Godot游戏引擎设计的模型上下文协议服务器,提供与Godot编辑器和项目的交互功能。