
Claude Desktop
桌面端 · 免费增值 · Proprietary
Anthropic 官方推出的 Claude AI 桌面应用程序。支持 MCP 服务器以扩展功能。

codergamester/mcp-unity
MCP Unity是一个实现Model Context Protocol的Unity编辑器扩展,通过Node.js服务器桥接AI助手与Unity项目的交互,提供菜单执行、对象选择、组件更新等功能。
npm i -g wscat{
"mcpServers": {
"mcp-unity": {
"command": "node",
"args": [
"<value>"
]
}
}
}LOGGINGLOGGING_FILEUNITY_HOSTexecute_menu_item
Executes Unity menu items (functions tagged with the MenuItem attribute)
select_gameobject
Selects game objects in the Unity hierarchy by path or instance ID
update_gameobject
Updates a GameObject's core properties (name, tag, layer, active/static state), or creates the GameObject if it does not exist
update_component
Updates component fields on a GameObject or adds it to the GameObject if it does not contain the component
add_package
Installs new packages in the Unity Package Manager
run_tests
Runs tests using the Unity Test Runner
send_console_log
Send a console log to Unity
add_asset_to_scene
Adds an asset from the AssetDatabase to the Unity scene
create_prefab
Creates a prefab with optional MonoBehaviour script and serialized field values
create_scene
Creates a new scene and saves it to the specified path
load_scene
Loads a scene by path or name, with optional additive loading
delete_scene
Deletes a scene by path or name and removes it from Build Settings
get_gameobject
Gets detailed information about a specific GameObject including all components
get_console_logs
Retrieves logs from the Unity console with pagination support
recompile_scripts
Recompiles all scripts in the Unity project
save_scene
Saves the current active scene, with optional Save As to a new path
get_scene_info
Gets information about the active scene including name, path, dirty state, and all loaded scenes
unload_scene
Unloads a scene from the hierarchy (does not delete the scene asset)
duplicate_gameobject
Duplicates a GameObject in the scene with optional renaming and reparenting
delete_gameobject
Deletes a GameObject from the scene
reparent_gameobject
Changes the parent of a GameObject in the hierarchy
move_gameobject
Moves a GameObject to a new position (local or world space)
rotate_gameobject
Rotates a GameObject to a new rotation (local or world space, Euler angles or quaternion)
scale_gameobject
Scales a GameObject to a new local scale
set_transform
Sets position, rotation, and scale of a GameObject in a single operation
create_material
Creates a new material with specified shader and saves it to the project
assign_material
Assigns a material to a GameObject's Renderer component
modify_material
Modifies properties of an existing material (colors, floats, textures)
get_material_info
Gets detailed information about a material including shader and all properties
batch_execute
Executes multiple tool operations in a single batch request, reducing round-trips and enabling atomic operations with optional rollback on failure
show_unity_dashboard
Opens the Unity dashboard MCP App in VS Code (requires VS Code 1.109+)
get_play_mode_status
Gets Unity play mode status (isPlaying, isPaused)
set_play_mode_status
Controls Unity play mode with actions: 'play' (start or unpause), 'pause' (toggle pause), 'stop' (exit play mode), 'step' (advance one frame)
本页信息摘自该项目的 README。 查看 README
该服务器 README 中提到的客户端:

桌面端 · 免费增值 · Proprietary
Anthropic 官方推出的 Claude AI 桌面应用程序。支持 MCP 服务器以扩展功能。

桌面端 · 免费增值 · Proprietary
首个代理式 IDE。Cursor 编辑器让开发者与 AI 的工作真正融合在一起,提供如魔法般的编码体验。

桌面端 · 免费增值 · Proprietary
首个代理式 IDE。Windsurf 编辑器让开发者与 AI 的工作真正融合在一起。
桌面端 · 免费增值 · MIT
VS Code 通过代理模式将 MCP 与 GitHub Copilot 集成,允许在你的代理编码工作流中直接与 MCP 提供的工具交互。在 Claude Desktop、工作区或用户设置中配置服务器,提供引导式 MCP 安装和安全处理输入变量中的密钥,避免泄露硬编码密钥。

hedge-dev/XenonRecomp
XenonRecomp是一个将Xbox 360可执行文件转换为C++代码的工具,支持跨平台重新编译,目前仅支持x86架构。该项目受N64 Recompiled启发,专注于指令转换、内存处理、优化和补丁机制,但不提供运行时实现。

justinpbarnett/unity-mcp
Unity MCP是一个连接Unity编辑器与大型语言模型(LLM)的桥梁工具,通过本地MCP客户端实现自然语言控制Unity编辑器功能,支持资产管理、场景控制、脚本编辑等自动化操作。

chongdashu/unreal-mcp
虚幻引擎模型上下文协议(MCP)集成的文档,帮助理解、设置和使用MCP系统。

arodoid/unitymcp
UnityMCP是一个Unity编辑器插件,实现模型上下文协议(MCP),提供Unity与AI助手的无缝集成,包括实时状态监控、远程命令执行和日志功能。

coding-solo/godot-mcp
Godot MCP是一个为Godot游戏引擎设计的模型上下文协议服务器,提供与Godot编辑器和项目的交互功能。

VedantRGosavi/UE5-MCP
UE5-MCP是一个集成AI驱动的自动化工具,旨在优化Blender与Unreal Engine 5的工作流程,提供从场景生成到游戏开发的端到端解决方案。