
HAN JIE
hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.
Gaming & Gamification · Developer Tools

triptych/opera-omnia-mcp
An MCP server that provides access to the rich collection of JSON datasets from the Opera Omnia project, a comprehensive library of creative content for games, storytelling, and bot development.
{
"mcpServers": {
"opera-omnia": {
"command": "node",
"args": [
"<value>"
]
}
}
}Access to all Opera Omnia datasets
Random selection from datasets
Filtering datasets by criteria
Combining multiple datasets
Generating creative content using templates
list_categories
List all available data categories.
list_datasets
List all datasets within a category.
get_dataset
Get the complete contents of a specific dataset.
get_random_item
Get a random item from a specific dataset.
get_filtered_items
Get items from a dataset that match specific criteria.
combine_datasets
Combine multiple datasets and get random selections.
generate_content
Generate creative content based on multiple datasets.
Details on this page are taken from the project's README. Open README

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.