
Cline
Desktop · Free · MIT
An AI coding assistant integrated into the IDE. Supports MCP servers for enhanced functionality.
Gaming & Gamification · Developer Tools

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
npx @coding-solo/godot-mcp{
"mcpServers": {
"godot": {
"command": "npx",
"args": [
"@coding-solo/godot-mcp"
],
"env": {
"DEBUG": "<DEBUG>"
}
}
}
}GODOT_PATHA Model Context Protocol (MCP) server for interacting with the Godot game engine.
Launch Godot Editor: Open the Godot editor for a specific project
Run Godot Projects: Execute Godot projects in debug mode
Capture Debug Output: Retrieve console output and error messages
Control Execution: Start and stop Godot projects programmatically
Get Godot Version: Retrieve the installed Godot version
List Godot Projects: Find Godot projects in a specified directory
Project Analysis: Get detailed information about project structure
Scene Management:
UID Management (for Godot 4.4+):
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

hedge-dev/XenonRecomp
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justinpbarnett/unity-mcp
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chongdashu/unreal-mcp
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codergamester/mcp-unity
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arodoid/unitymcp
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