Gaming & Gamification · Education & Learning

Gamemaster MCP

study-flamingo/gamemaster-mcp

Built on FastMCP, the server provides structured data models and intelligent tools to manage all aspects of a D&D campaign while enabling natural language interaction through MCP clients.

Install

Client configuration

{
  "mcpServers": {
    "gamemaster-mcp": {
      "command": "uv",
      "args": [
        "run",
        "gamemaster-mcp"
      ]
    }
  }
}
Category
Gaming & Gamification, Education & Learning
License
MIT
Updated
Oct 6, 2026

About Gamemaster MCP

A comprehensive Model Context Protocol MCP server for managing AI-assisted Dungeons & Dragons campaigns, built with FastMCP 2.9.0+

Features

  • Core Metadata: Name, description, setting, DM name

  • Characters: All player characters and their sheets

  • NPCs: Every non-player character in your world

  • Locations: Cities, dungeons, and points of interest

  • Quests: Active and completed storylines

  • Game State: Current session, party location, world conditions

  • Create and manage multiple campaigns

  • Switch between campaigns seamlessly

  • Track campaign metadata (name, description, DM, setting)

  • Core Attributes: Ability scores with auto-calculated modifiers

Tools (25)

  • create_campaign

    Create a new campaign

  • get_campaign_info

    Get current campaign information

  • load_campaign

    Switch to a different campaign

  • create_character

    Create a new player character

  • get_character

    Get character sheet details

  • update_character

    Update a character's properties (name, stats, HP, etc.).

  • bulk_update_characters

    Update multiple characters at once (e.g., apply damage to all).

  • add_item_to_character

    Add items to inventory

  • create_npc

    Create a new NPC

  • get_npc

    Get NPC details

  • create_location

    Create a new location

  • get_location

    Get location details

  • create_quest

    Create a new quest

  • update_quest

    Update quest status or objectives

  • update_game_state

    Update current game state

  • get_game_state

    Get current game state

  • start_combat

    Initialize combat with initiative order

  • end_combat

    End combat encounter

  • next_turn

    Advance to next participant's turn

  • add_session_note

    Add session notes and summary

  • get_sessions

    Get all session notes

  • add_event

    Add event to adventure log

  • get_events

    Get events (with filtering and search)

  • roll_dice

    Roll dice with D&D notation (e.g., "1d20", "3d6+2")

  • calculate_experience

    Calculate XP distribution for encounters

Details on this page are taken from the project's README. Open README

Supported clients

Clients mentioned in this server's README:

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