
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools

runeape-sats/unreal-mcp
This repository contains a Model Context Protocol (MCP) Python server that allows Claude Desktop to interact with Unreal Engine 5.3 (via Remote Control API), creating and manipulating 3D objects based on text prompts.
{
"mcpServers": {
"unreal-mcp": {
"command": "uv",
"args": [
"--directory",
"\\path\\to\\unreal-mcp",
"run",
"unreal_mcp_server.py"
]
}
}
}This integration enables Claude to build and modify 3D scenes in Unreal Engine through natural language, representing an early step toward text-to-game-generation technology.
Cubes, Spheres, Cylinders, Planes, Cones
Custom position, rotation, scale
Custom colors and materials
Buildings, props, characters, etc.
Custom parameters like in Basic Object Creation
Change position, rotation, scale
Adjust colors and materials
Toggle visibility
get_selected_actors
Inspect the current Unreal Editor selection
select_actors
Select actors by label
save_current_level
Save the open map
remote_call
Call any Unreal Remote Control function by object path or actor label
get_object_property
Read any Unreal object property
set_object_property
Write any Unreal object property
create_basic_castle
Build the shared primitive castle workflow directly from MCP
verify_basic_castle
Verify the expected castle actor set by prefix
reset_basic_castle
Delete castle actors by prefix or strict plan labels
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.