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hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.
Gaming & Gamification · Developer Tools

Noeli14/MCppServer
MCpp Server is a high-performance Minecraft server developed entirely in C++. Designed for speed, efficiency, and extensive customization, MCpp Server aims to provide a seamless and enjoyable experience for players while trying to maintain full compatibility with the latest Minecraft features.
See repository
Setup steps are in the repository README.
Fast and super efficient C++ 1.21.1 Minecraft Server. Compatible with Java Clients. Designed to feel like Vanilla Minecraft, but with the power of C++.
Multi-threaded Architecture: Leverages multiple threads to handle various server tasks simultaneously.
Super fast and efficient Chunk Loading and Generation: Uses multiple threads to load and generate chunks with minimal Memory usage.
Optimized Codebase: Written in C++ for maximum efficiency and low latency.
Configurable Settings: Easily adjustable configuration files to tailor server behavior to your needs.
Plugin Support soon: Provides a foundation for developing and integrating custom plugins.
Packet Compression: Reduces bandwidth usage by compressing data packets.
Server Status & Ping: Provides real-time server status information and latency measurements.
Details on this page are taken from the project's README. Open README

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.