Gaming & Gamification · Developer Tools

Unity MCP logo

Unity MCP

NoSpoonLab/unity-mcp

Unity MCP is a protocol designed to enable seamless communication between the Unity Editor and external tools, scripts, or AI models. It allows for real-time automation, remote control, and intelligent interaction with Unity projects.

Install

See repository

Setup steps are in the repository README.

Open README
GitHub stars
1
Category
Gaming & Gamification, Developer Tools
License
MIT
Updated
Oct 6, 2026

About Unity MCP

MCP can be used as a bridge so that LLMs (Large Language Models), either running locally or in the cloud, can directly interact with the Unity Editor—enabling advanced workflows, procedural content generation, automated testing, and more.

This project is a Model Context Protocol (MCP) server for Unity, providing a bridge between the Unity Editor and external Large Language Models (LLMs) or cloud-based AI agents. The server side is fully implemented with C#.

Features

  • C# Server Implementation: The backend/server is written entirely in C#, making it easy to integrate with Unity and.NET environments.

  • MCP Bridge: Acts as a bridge between Unity and external LLMs or cloud services, allowing AI models to send commands and receive data from the Unity Editor.

  • Real-time Automation: Supports real-time automation of editor tasks, scene manipulation, asset management, and more.

  • Extensible Protocol: Built on the open Model Context Protocol, making it easy to extend for custom workflows or new AI capabilities.

  • Inspired by: This project is based on the original work at https://github.com/justinpbarnett/unity-mcp/.

Details on this page are taken from the project's README. Open README

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