
HAN JIE
hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.
Gaming & Gamification · AI Chatbot

nickytonline/pimp-my-ride-mcp
A Model Context Protocol (MCP) server for car customization and racing. Build and customize your dream ride with natural language through ChatGPT or Claude!
docker run -p 3000:3000 -v ./data:/app/data pimp-my-ride-mcpSQLITE_DB_PATHCar Customization - Colors, wheels, body kits, spoilers, exhausts, decals, and underglow
Driver Profiles - Choose your racing persona (RoadRage, SpeedDemon, CoolCalmCollected, etc.)
Build Management - Save, load, and manage multiple car builds
Performance Scoring - Get calculated performance scores for your builds
Pomerium Authentication - Secure identity-aware access with Pomerium proxy
Pluggable Storage - SQLite by default, extensible to Redis, PostgreSQL, DynamoDB
getCurrentBuild
Retrieve or create your active car build with all customizations.
updateCarConfig
Update car attributes:
updateDriverProfile
Set driver persona and nickname:
getCustomizationOptions
Get all available customization options for car parts and driver personas.
getPersonaInfo
Get detailed information about driver personas including racing style, strengths, and weaknesses.
saveBuild
Save the current car build under a specific name.
loadBuild
Load a saved car build and make it active.
listBuilds
List all saved car builds with pagination support.
deleteBuild
Delete a saved car build (cannot delete active build).
getBuildDetails
Get detailed information about a build including calculated performance score.
Details on this page are taken from the project's README. Open README

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.