
HAN JIE
hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.
Gaming & Gamification · Developer Tools

monteslu/vibe-eyes-client
A lightweight client library to integrate browser games with the Vibe Eyes MCP debug server for real-time debugging, visualization, and analysis. This allows AI to SEE the game it's working on in real time!
See repository
Setup steps are in the repository README.
A lightweight client library to integrate browser games with the Vibe Eyes MCP debug server for real-time debugging, visualization, and analysis.
This allows AI to SEE the game it's working on in real time!
Automatic canvas screenshot capture and streaming
Console log and error collection with timestamps
Global error and unhandled promise rejection handling
SVG visualization display in a dedicated debug window
Complete debug stats with SVG size measurements
Minimal performance impact on games
Robust error handling with graceful connection recovery
Multiple build formats (UMD, ESM, IIFE)
Details on this page are taken from the project's README. Open README

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.