
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · AI Chatbot
laurigates/foundryvtt-mcp
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions through natural language.
bunx foundryvtt-mcp{
"mcpServers": {
"foundryvtt": {
"command": "bunx",
"args": [
"foundryvtt-mcp"
],
"env": {
"FOUNDRY_URL": "<FOUNDRY_URL>",
"FOUNDRY_USERNAME": "<FOUNDRY_USERNAME>",
"FOUNDRY_PASSWORD": "<FOUNDRY_PASSWORD>"
}
}
}
}FOUNDRY_URLFOUNDRY_USERNAMEFOUNDRY_PASSWORDDice Rolling — standard RPG notation with any formula
Data Querying — search and inspect actors, items, scenes, journals
Game State — combat tracking, chat messages, user presence
Content Generation — NPCs, loot tables, rule lookups
World Search — full-text search across all game entities
Live Connection — Socket.IO loads complete world state on connect
MCP Resources — foundry:// URIs for direct data access
Diagnostics — optional server health monitoring (requires REST API module)
search_actors
find characters, NPCs, monsters
get_actor_details
detailed character information
search_items
find equipment, spells, consumables
get_scene_info
current scene details
search_journals
search notes and handouts
get_journal
retrieve a specific journal entry
get_combat_state
combat state and initiative order
get_chat_messages
recent chat history
start_combat
begin a new encounter, seeding combatants from tokens (does not check for an existing combat — calling it during an active one creates a second encounter)
next_turn
advance the active combat to the next turn (wraps to the next round)
end_combat
end (delete) the active combat encounter
set_initiative
set a combatant's initiative in the active combat, moving the turn marker with the acting combatant if the reorder shifts them
move_token
move a token to new x/y coordinates on its scene
apply_status_effect
apply or remove a status condition (e.g. prone, stunned) on a token's actor
update_actor_attributes
patch an actor's system attributes (HP, currency, spell slots, …)
create_actor_item
add an inline item to an actor
update_actor_item
apply a JSON merge patch to an actor's item
delete_actor_item
remove an item from an actor
create_journal_entry
create a journal entry with one or more text pages (GM-only by default; pass visibility to let players read it)
search_world
full-text search across all game entities
get_world_summary
overview of the current world state
refresh_world_data
reload world data from FoundryVTT; needed after a dropped connection, whose missed updates are never replayed into the cache
roll_dice
roll dice; dice terms (NdS) and whole numbers joined by +/-, with unsupported notation (4d6kh3, 1d20r1, *) rejected rather than dropped.
lookup_rule
stub: returns a templated placeholder, consults no rules source
generate_npc
generate NPC text (not written to the world)
generate_loot
generate treasure text for a level (not written to the world)
get_recent_logs
retrieve filtered FoundryVTT logs
search_logs
search logs by pattern, listing the matching entries
get_system_health
server health status with versions, user/module counts, memory and log error counts (no CPU or disk metrics)
diagnose_errors
stub: returns a fixed "no errors detected" summary
get_health_status
comprehensive health diagnostics; flags the world snapshot when the cache has stopped following live changes
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

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