
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Education & Learning

Jeremy-Min-Yang/minecraft-mcp-server-pixel
MinecraftBuildMCP is a Model Context Protocol (MCP) server that enables Claude (or other compatible LLMs) to control a Minecraft bot using the Mineflayer API. This project bridges the gap between AI language models and Minecraft, allowing you to automate building, exploration, and interaction with the Minecraft world through natural language.
{
"mcpServers": {
"minecraft": {
"command": "npx",
"args": [
"-y",
"<value>",
"--host",
"localhost",
"--port",
"25565",
"--username",
"Bob_the_Builder"
]
}
}
}AI-Powered Bot Control: Interface directly with Claude Desktop to control Minecraft
Pixel Art Creation: Build complex pixel art designs automatically
Navigation: Move around the Minecraft world with ease
Block Placement: Place blocks precisely at specified coordinates
Entity Detection: Find entities and interact with the environment
In-Game Chat: Send and receive chat messages
Creative Mode Support: Special features for creative mode including teleportation and inventory manipulation
get-position
Get the bot's current position
move-to-position
Move to specific coordinates (teleports in creative mode)
equip-item
Equip an item to the bot's hand
get-bot-status
Show the current game mode and OP status
place-block
Place a block at specific coordinates
find-entity
Find the nearest entity of a specific type
send-chat
Send a chat message in-game
build-pixel-art
Build a pixel art image from a 2D array of block types
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.