
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools

IvanMurzak/Unity-MCP
Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
docker run -t -e MCP_PLUGIN_CLIENT_TRANSPORT=stdio -p 8080:8080 aigamedeveloper/mcp-server{
"mcpServers": {
"ai-game-developer": {
"command": "docker",
"args": [
"run",
"-t",
"-e",
"MCP_PLUGIN_CLIENT_TRANSPORT=stdio",
"-p",
"8080:8080",
"aigamedeveloper/mcp-server"
]
}
}
}Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
Agent-ready tools - Find anything you need in 1-2 steps
Instant compilation - C# code compilation & execution using Roslyn for faster iteration
Full asset access - Read/write access to assets and C# scripts
Intelligent feedback - Well-described positive and negative feedback for proper issue understanding
Object references - Provide references to existing objects for instant C# code
Project data access - Get full access to entire project data in a readable format
Granular modifications - Populate & modify any piece of data in the project
Method discovery - Find any method in the entire codebase, including compiled DLL files
Method execution - Call any method in the entire codebase
Advanced parameters - Provide any property for method calls, even references to existing objects in memory
assets-copy
Copy the asset at path and stores it at newPath
assets-create-folder
Creates a new folder in the specified parent folder
assets-delete
Delete the assets at paths from the project
assets-find
Search the asset database using the search filter string
assets-find-built-in
Search the built-in assets of the Unity Editor
assets-get-data
Get asset data from the asset file including all serializable fields and properties
assets-material-create
Create new material asset with default parameters
assets-modify
Modify asset file in the project
assets-move
Move the assets at paths in the project (also used for rename)
assets-prefab-close
Close currently opened prefab
assets-prefab-create
Create a prefab from a GameObject in the current active scene
assets-prefab-instantiate
Instantiates prefab in the current active scene
assets-prefab-open
Open prefab edit mode for a specific GameObject
assets-prefab-save
Save a prefab in prefab editing mode
assets-refresh
Refreshes the AssetDatabase
assets-shader-get-data
Get detailed data about a shader asset (properties, subshaders, passes)
package-add
Install a package from the Unity Package Manager registry, Git URL, or local path
package-remove
Remove (uninstall) a package from the Unity project
package-search
Search for packages in both Unity Package Manager registry and installed packages
gameobject-component-add
Add Component to GameObject
gameobject-component-destroy
Destroy one or many components from target GameObject
gameobject-component-get
Get detailed information about a specific Component on a GameObject
gameobject-component-modify
Modify a specific Component on a GameObject
gameobject-create
Create a new GameObject in opened Prefab or in a Scene
gameobject-destroy
Destroy GameObject and all nested GameObjects recursively
gameobject-duplicate
Duplicate GameObjects in opened Prefab or in a Scene
gameobject-find
Finds specific GameObject by provided information
gameobject-modify
Modify GameObjects and/or attached component's fields and properties
gameobject-set-parent
Set parent GameObject to list of GameObjects
object-get-data
Get data of the specified Unity Object
object-modify
Modify the specified Unity Object
scene-create
Create new scene in the project assets
scene-get-data
Retrieves the list of root GameObjects in the specified scene
scene-list-opened
Returns the list of currently opened scenes in Unity Editor
scene-open
Open scene from the project asset file
scene-save
Save opened scene to the asset file
scene-set-active
Set the specified opened scene as the active scene
scene-unload
Unload scene from the opened scenes in Unity Editor
screenshot-camera
Captures a screenshot from a camera and returns it as an image
screenshot-game-view
Captures a screenshot from the Unity Editor Game View
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.

Desktop · Free · MIT
An AI coding assistant integrated into the IDE. Supports MCP servers for enhanced functionality.

Desktop · Freemium · Proprietary
The first agentic IDE. The Cursor editor truly merges how developers and AI work together, delivering a magical coding experience.

Desktop · Freemium · Proprietary
The first agentic IDE. The Windsurf editor truly merges how developers and AI work together.

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.