Gaming & Gamification · Developer Tools

Unity-MCP logo

Unity-MCP

IvanMurzak/Unity-MCP

Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.

Install

docker run -t -e MCP_PLUGIN_CLIENT_TRANSPORT=stdio -p 8080:8080 aigamedeveloper/mcp-server

Client configuration

{
  "mcpServers": {
    "ai-game-developer": {
      "command": "docker",
      "args": [
        "run",
        "-t",
        "-e",
        "MCP_PLUGIN_CLIENT_TRANSPORT=stdio",
        "-p",
        "8080:8080",
        "aigamedeveloper/mcp-server"
      ]
    }
  }
}
GitHub stars
70
Category
Gaming & Gamification, Developer Tools
Updated
Oct 6, 2026

About Unity-MCP

Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.

Features

  • Agent-ready tools - Find anything you need in 1-2 steps

  • Instant compilation - C# code compilation & execution using Roslyn for faster iteration

  • Full asset access - Read/write access to assets and C# scripts

  • Intelligent feedback - Well-described positive and negative feedback for proper issue understanding

  • Object references - Provide references to existing objects for instant C# code

  • Project data access - Get full access to entire project data in a readable format

  • Granular modifications - Populate & modify any piece of data in the project

  • Method discovery - Find any method in the entire codebase, including compiled DLL files

  • Method execution - Call any method in the entire codebase

  • Advanced parameters - Provide any property for method calls, even references to existing objects in memory

Tools (40)

  • assets-copy

    Copy the asset at path and stores it at newPath

  • assets-create-folder

    Creates a new folder in the specified parent folder

  • assets-delete

    Delete the assets at paths from the project

  • assets-find

    Search the asset database using the search filter string

  • assets-find-built-in

    Search the built-in assets of the Unity Editor

  • assets-get-data

    Get asset data from the asset file including all serializable fields and properties

  • assets-material-create

    Create new material asset with default parameters

  • assets-modify

    Modify asset file in the project

  • assets-move

    Move the assets at paths in the project (also used for rename)

  • assets-prefab-close

    Close currently opened prefab

  • assets-prefab-create

    Create a prefab from a GameObject in the current active scene

  • assets-prefab-instantiate

    Instantiates prefab in the current active scene

  • assets-prefab-open

    Open prefab edit mode for a specific GameObject

  • assets-prefab-save

    Save a prefab in prefab editing mode

  • assets-refresh

    Refreshes the AssetDatabase

  • assets-shader-get-data

    Get detailed data about a shader asset (properties, subshaders, passes)

  • package-add

    Install a package from the Unity Package Manager registry, Git URL, or local path

  • package-remove

    Remove (uninstall) a package from the Unity project

  • package-search

    Search for packages in both Unity Package Manager registry and installed packages

  • gameobject-component-add

    Add Component to GameObject

  • gameobject-component-destroy

    Destroy one or many components from target GameObject

  • gameobject-component-get

    Get detailed information about a specific Component on a GameObject

  • gameobject-component-modify

    Modify a specific Component on a GameObject

  • gameobject-create

    Create a new GameObject in opened Prefab or in a Scene

  • gameobject-destroy

    Destroy GameObject and all nested GameObjects recursively

  • gameobject-duplicate

    Duplicate GameObjects in opened Prefab or in a Scene

  • gameobject-find

    Finds specific GameObject by provided information

  • gameobject-modify

    Modify GameObjects and/or attached component's fields and properties

  • gameobject-set-parent

    Set parent GameObject to list of GameObjects

  • object-get-data

    Get data of the specified Unity Object

  • object-modify

    Modify the specified Unity Object

  • scene-create

    Create new scene in the project assets

  • scene-get-data

    Retrieves the list of root GameObjects in the specified scene

  • scene-list-opened

    Returns the list of currently opened scenes in Unity Editor

  • scene-open

    Open scene from the project asset file

  • scene-save

    Save opened scene to the asset file

  • scene-set-active

    Set the specified opened scene as the active scene

  • scene-unload

    Unload scene from the opened scenes in Unity Editor

  • screenshot-camera

    Captures a screenshot from a camera and returns it as an image

  • screenshot-game-view

    Captures a screenshot from the Unity Editor Game View

Details on this page are taken from the project's README. Open README

Supported clients

Clients mentioned in this server's README:

View all
Claude Desktop logo

Claude Desktop

Desktop · Freemium · Proprietary

Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.

WindowsMacOS
Cline logo

Cline

Desktop · Free · MIT

An AI coding assistant integrated into the IDE. Supports MCP servers for enhanced functionality.

WindowsMacOSLinux
Cursor logo

Cursor

Desktop · Freemium · Proprietary

The first agentic IDE. The Cursor editor truly merges how developers and AI work together, delivering a magical coding experience.

WindowsMacOSLinux
Windsurf logo

Windsurf

Desktop · Freemium · Proprietary

The first agentic IDE. The Windsurf editor truly merges how developers and AI work together.

WindowsMacOSLinux

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