
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools

HuangChILun/reavorse-mcp
A Unity package that focuses on enhanced material editing, building upon the original MCP functionality. Currently, only material enhancement is implemented, but the project is under active development with frequent updates. Upcoming features include lighting effects, advanced material properties, physics integration, terrain enhancements, and more.
See repository
Setup steps are in the repository README.
This package enables seamless communication between Unity and Large Language Models (LLMs) via the Model Context Protocol (MCP), acting as a bridge that allows Unity to send commands and receive responses from MCP-compliant tools.
Bidirectional Communication: Seamlessly send and receive data between Unity and LLMs.
Asset Management: Import assets, instantiate prefabs, and create new prefabs programmatically.
Scene Control: Open, save, and modify scenes, plus create and manipulate game objects.
Enhanced Material Editing & Lighting: Improved controls for material properties, advanced lighting, shader integration, and post-processing effects.
Script Integration: Create, view, and update C# scripts within Unity.
Editor Automation: Automate Unity Editor tasks like building projects or entering play mode.
Experimental Features: Additional Unity functionalities are under testing; feedback is appreciated.
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.

Desktop · Freemium · Proprietary
The first agentic IDE. The Cursor editor truly merges how developers and AI work together, delivering a magical coding experience.

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.