
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools

ee0pdt/godot-mcp
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
{
"mcpServers": {
"godot-mcp": {
"command": "node",
"args": [
"<value>"
],
"env": {
"MCP_TRANSPORT": "<MCP_TRANSPORT>"
}
}
}
}MCP_TRANSPORTFull Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
Command Categories:
get-scene-tree
Returns the scene tree structure
get-node-properties
Gets properties of a specific node
create-node
Creates a new node
delete-node
Deletes a node
modify-node
Updates node properties
list-project-scripts
Lists all scripts in the project
read-script
Reads a specific script
modify-script
Updates script content
create-script
Creates a new script
analyze-script
Provides analysis of a script
list-project-scenes
Lists all scenes in the project
read-scene
Reads scene structure
create-scene
Creates a new scene
save-scene
Saves current scene
get-project-settings
Gets project settings
list-project-resources
Lists project resources
get-editor-state
Gets current editor state
run-project
Runs the project
stop-project
Stops the running project
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
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arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.