
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools

dmae97/roblex-studio-mcp-server
The Roblex Studio MCP Server is a standalone server implementation of the Model-Context-Protocol specification, designed specifically for integration with Roblox Studio and LLMs. It enables seamless, secure, and scriptable AI-driven workflows in Roblox Studio via a unified protocol.
npx roblex-mcpROBLOX_API_KEYROBLOX_OPEN_CLOUD_API_KEYROBLOX_STUDIO_PATHnpx One-line Install/Run: Launch instantly with npx roblex-mcp
Automatic Roblox Studio Launch: MCP starts and auto-launches Roblox Studio (Windows)
Full MCP Implementation: All core Model-Context-Protocol features supported
Multiple Transport Modes: SSE or STDIO for flexible integration
Claude Desktop/Anthropic Claude Support: Out-of-the-box integration
Security: TPA protection, input sanitization, rate limiting, CORS, and more
Extensible: Easily add custom tools/resources
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.