
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools
daxianlee/cocos-mcp-server
A comprehensive MCP (Model Context Protocol) server plugin for Cocos Creator 3.8+ that lets AI assistants interact with the Cocos Creator editor through a standardized protocol. One-click installation and use — no tedious environment setup or configuration required.
See repository
Setup steps are in the repository README.
Tested with the Claude desktop client, Claude CLI, and Cursor; other editors should theoretically work perfectly as well.
Now offering 50 powerful, consolidated tools for 99% editor control!
Smart Path Resolution — All node parameters accept a UUID, a path (e.g. Canvas/Panel/Button), or a name, and are resolved automatically
Automatic UI Detection — Automatically adds cc.UITransform when creating a node under a UI parent node
Viewport Context — Returns the design resolution and visible range when creating/modifying nodes, with automatic warnings when out of bounds
Built-in Knowledge Base — AI can query component property tables, coordinate system rules, layout patterns, and other knowledge
Scene Builder — Describe a complete UI hierarchy in JSON and build it in a single call, with automatic handling of Canvas/Camera/component configuration
Reference Image System — Overlay UI design mockups on the scene view so AI can build interfaces while looking at the design
Node Tree Caching — A 2-second TTL cache avoids redundant queries and is automatically invalidated after change operations
Atomic Operations — builder/composite use a snapshot mechanism that automatically rolls back on failure
scene_management
Scene management - get the current scene, open/save/create/close scenes, supports scene list queries
scene_hierarchy
Scene hierarchy - get the complete scene structure, with optional inclusion of component information
scene_execution_control
Execution control - execute component methods, scene scripts, and prefab syncing
node_query
Node query - find nodes by name/pattern, get node information, detect 2D/3D type
node_lifecycle
Node lifecycle - create/delete nodes, with support for pre-installed components and prefab instantiation
node_transform
Node transform - modify node name, position, rotation, scale, visibility, and other properties
node_hierarchy
Node hierarchy - move, duplicate, and paste nodes, with support for hierarchy structure operations
node_clipboard
Node clipboard - copy/paste/cut node operations
node_property_management
Property management - reset node properties, component properties, and transform properties
component_manage
Component management - add/remove engine components (cc.Sprite, cc.Button, etc.)
component_script
Script components - attach/remove custom script components
component_query
Component query - get component lists, detailed information, and available component types
set_component_property
Property setting - set one or multiple component property values
prefab_browse
Prefab browsing - list prefabs, view information, validate files
prefab_lifecycle
Prefab lifecycle - create prefabs from nodes, delete prefabs
prefab_instance
Prefab instances - instantiate into the scene, unlink, apply changes, revert to original
prefab_edit
Prefab editing - enter/exit edit mode, save prefabs, test changes
validation_scene
Scene validation - validate scene integrity, check for missing assets
validation_asset
Asset validation - validate asset references, check asset integrity
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.

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