
HAN JIE
hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.
Gaming & Gamification · Education & Learning

cote/EasyChatDM
Example MCP Server tools for playing D&D with generative AIs. These tools are oracles that are used to determine random yes/no questions but also descriptions, events, NPCs, etc. They are "random tables" to use when you want to introduce some uncertainty, twists and turns, and randomness to your gaming.
See repository
Setup steps are in the repository README.
This project is for educational purposes, so little attention is given to good code design.
These tools are MCP Server tools that will work with Claude desktop and other MCP Clients. They're written in Spring AI MCP. This project is for education, so no consideration is given to good design. Instead, the code is written to make it easy to follow step-by-step how to create tools.
Details on this page are taken from the project's README. Open README

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.