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Defold MCP

ChadAragorn/defold-mcp

defold-mcp is an open-source Model Context Protocol (MCP) server designed to bridge the Defold game engine with modern developer tools and AI-powered workflows. It provides a set of powerful tools to automate, inspect, and manage Defold projects programmatically, making it easier for developers to.

Install

Client configuration

{
  "mcpServers": {
    "defold-mcp": {
      "command": "/path/to/your/node/binary",
      "args": [
        "/path/to/where/you/cloned/defold-mcp/index.js"
      ],
      "env": {
        "MCP_TRANSPORT": "<MCP_TRANSPORT>",
        "DEFOLD_PATH": "<DEFOLD_PATH>",
        "MCP_PORT": "<MCP_PORT>",
        "MCP_HOST": "<MCP_HOST>",
        "BOB_PATH": "<BOB_PATH>"
      }
    }
  }
}

Environment variables

MCP_TRANSPORTDEFOLD_PATHMCP_PORTMCP_HOSTBOB_PATH
GitHub stars
1
Category
Gaming & Gamification, Developer Tools
License
MIT
Updated
Oct 6, 2026

Features

  • Comprehensive Toolset: Exposes a wide range of Defold project operations as MCP tools (see below for the full list).

  • Apple Silicon & Dotenv Support: Works out-of-the-box on Apple Silicon Macs and supports environment configuration via.env files.

  • Automated Project Management: Easily create, list, and configure Defold projects from the command line or through compatible clients.

  • Script & Asset Automation: Programmatically generate scripts, collections, sprites, and more.

  • Debug & Analytics: Run projects in debug mode, capture console output, and retrieve analytics on project modifications.

  • Extensible: Built for others to improve, extend, and adapt for new workflows.

Tools (22)

  • launch_defold

    Launch the Defold editor for a project

  • run_project

    Run a Defold project in debug mode and capture output

  • create_project

    Create a new Defold project with a basic structure

  • get_project_settings

    Read settings from game.project

  • update_project_settings

    Update settings in game.project

  • create_script

    Create a new Lua script

  • edit_script

    Edit an existing Lua script

  • create_lua_module

    Create a reusable Lua module

  • create_collection

    Create a new collection

  • add_game_object

    Add a game object to a collection

  • add_component

    Add a component (sprite, script, etc.) to a game object

  • create_sprite

    Create and add a sprite asset

  • create_tilemap

    Create and add a tilemap asset

  • create_particlefx

    Create and add a particle effect

  • create_camera

    Create and add a camera component

  • create_factory

    Create a factory component for spawning game objects

  • create_gui

    Create a GUI scene and script

  • setup_physics

    Configure physics for a collision object

  • build_project

    Build the project for a target platform

  • enable_hot_reload

    Enable hot-reload by watching project files

  • add_native_extension

    Add a native extension

  • get_project_analytics

    Retrieve analytics on project modifications

Details on this page are taken from the project's README. Open README

Supported clients

Clients mentioned in this server's README:

View all
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Cursor

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The first agentic IDE. The Cursor editor truly merges how developers and AI work together, delivering a magical coding experience.

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Windsurf

Desktop · Freemium · Proprietary

The first agentic IDE. The Windsurf editor truly merges how developers and AI work together.

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