
Cursor
Desktop · Freemium · Proprietary
The first agentic IDE. The Cursor editor truly merges how developers and AI work together, delivering a magical coding experience.
Gaming & Gamification · Developer Tools

ChadAragorn/defold-mcp
defold-mcp is an open-source Model Context Protocol (MCP) server designed to bridge the Defold game engine with modern developer tools and AI-powered workflows. It provides a set of powerful tools to automate, inspect, and manage Defold projects programmatically, making it easier for developers to.
{
"mcpServers": {
"defold-mcp": {
"command": "/path/to/your/node/binary",
"args": [
"/path/to/where/you/cloned/defold-mcp/index.js"
],
"env": {
"MCP_TRANSPORT": "<MCP_TRANSPORT>",
"DEFOLD_PATH": "<DEFOLD_PATH>",
"MCP_PORT": "<MCP_PORT>",
"MCP_HOST": "<MCP_HOST>",
"BOB_PATH": "<BOB_PATH>"
}
}
}
}MCP_TRANSPORTDEFOLD_PATHMCP_PORTMCP_HOSTBOB_PATHComprehensive Toolset: Exposes a wide range of Defold project operations as MCP tools (see below for the full list).
Apple Silicon & Dotenv Support: Works out-of-the-box on Apple Silicon Macs and supports environment configuration via.env files.
Automated Project Management: Easily create, list, and configure Defold projects from the command line or through compatible clients.
Script & Asset Automation: Programmatically generate scripts, collections, sprites, and more.
Debug & Analytics: Run projects in debug mode, capture console output, and retrieve analytics on project modifications.
Extensible: Built for others to improve, extend, and adapt for new workflows.
launch_defold
Launch the Defold editor for a project
run_project
Run a Defold project in debug mode and capture output
create_project
Create a new Defold project with a basic structure
get_project_settings
Read settings from game.project
update_project_settings
Update settings in game.project
create_script
Create a new Lua script
edit_script
Edit an existing Lua script
create_lua_module
Create a reusable Lua module
create_collection
Create a new collection
add_game_object
Add a game object to a collection
add_component
Add a component (sprite, script, etc.) to a game object
create_sprite
Create and add a sprite asset
create_tilemap
Create and add a tilemap asset
create_particlefx
Create and add a particle effect
create_camera
Create and add a camera component
create_factory
Create a factory component for spawning game objects
create_gui
Create a GUI scene and script
setup_physics
Configure physics for a collision object
build_project
Build the project for a target platform
enable_hot_reload
Enable hot-reload by watching project files
add_native_extension
Add a native extension
get_project_analytics
Retrieve analytics on project modifications
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

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