
Claude Desktop
Desktop · Freemium · Proprietary
Anthropic's official Claude AI desktop application. Supports MCP servers to extend functionality.
Gaming & Gamification · Developer Tools

ayeletstudioindia/unreal-analyzer
A Model Context Protocol (MCP) server that provides powerful source code analysis capabilities for Unreal Engine codebases. This tool enables AI assistants like Claude and Cline to deeply understand and analyze Unreal Engine source code.
{
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": [
"<value>"
]
}
}
}Class Analysis: Get detailed information about C++ classes including methods, properties, and inheritance
Hierarchy Mapping: Visualize and understand class inheritance hierarchies
Code Search: Search through code with context-aware results
Reference Finding: Locate all references to classes, functions, or variables
Subsystem Analysis: Analyze major Unreal Engine subsystems like Rendering, Physics, etc.
Game Genre Knowledge: Built-in knowledge base of game genres, features, and implementation patterns
Pattern Detection & Learning: Identifies common Unreal Engine patterns and provides learning resources
Custom Codebase Support: Analyze your own Unreal Engine project codebase
Details on this page are taken from the project's README. Open README
Clients mentioned in this server's README:

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.