
HAN JIE
hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.
Gaming & Gamification · Developer Tools

algorhythmic/steam-mcp
This project implements a Steam MCP (Model Context Protocol) Server using Node.js, TypeScript, and the @modelcontextprotocol/sdk. The server acts as an intermediary between an MCP client (like Roo) and the Steam Web API, providing structured access to various Steam game statistics and user information.
{
"mcpServers": {
"steam": {
"command": "node",
"args": [
"/absolute/path/to/steam-mcp/build/index.js"
],
"env": {
"STEAM_API_KEY": "<STEAM_API_KEY>"
}
}
}
}STEAM_API_KEYIt communicates with the MCP client via standard input/output (stdio) using the @modelcontextprotocol/sdk's StdioServerTransport. It listens for tools/call requests, validates them, interacts with the Steam Web API using Axios, and returns formatted results or appropriate error messages.
getCurrentPlayers
Retrieves the current number of players for a given AppID.
getAppList
Lists a page of Steam store apps (default 20, maximum 100).
getGameSchema
Retrieves the game schema (stats, achievements) for a given AppID.
getAppDetails
Retrieves store page details for one or more AppIDs.
getGameNews
Retrieves the latest news items for a given AppID.
getPlayerAchievements
Retrieves a player's achievement status for a specific game.
getUserStatsForGame
Retrieves detailed statistics for a user in a specific game.
getGlobalStatsForGame
Retrieves aggregated global stats for a specific game.
getSupportedApiList
Retrieves the list of supported Steam Web API interfaces and methods.
getGlobalAchievementPercentages
Retrieves global achievement completion percentages for a game.
Details on this page are taken from the project's README. Open README

hedge-dev/XenonRecomp
XenonRecomp is a tool that converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.

justinpbarnett/unity-mcp
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

chongdashu/unreal-mcp
This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

codergamester/mcp-unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects.

arodoid/unitymcp
UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

coding-solo/godot-mcp
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.